![]() Syngenesophobia - Defeat the brothers (fear of relatives).Somniphobia - Play the game for more than 20 hours (fear of sleep).Atelophobia - Use a Knight without traits (fear of imperfection).Barophobia - Use the Dragon class (fear of gravity).Alektorophobia - Kill a chicken (fear of chickens).Geminiphobia - Beat the game twice (fear of identical twins).Zoophobia - Defeat all mini-bosses (fear of wild animals).Paterphobia - Defeat your ancestor Johannes (technically, no such phobia exists, but with the definition of "pater", this phobia refers to the fear of fathers).Blennophobia - Defeat Herodotus (fear of slimes).Pyrophobia - Defeat Ponce de Leon (fear of fire).Phasmophobia - Defeat Alexander (fear of ghosts).Ommetaphobia - Defeat Khidr (fear of eyes).Disposophobia - Find all blueprints (fear of disposing items).Gymnophobia - Wear an equipment in every slot (fear of nudity).Plutophobia - Reach level 50 or higher (fear of wealth).Decidophobia - Put at least one point in every manor skill (fear of making decisions).Biophobia - Die 20 times (fear of nature).There are however, recorded definitions for most of the mentioned phobias, which give the achievement names some sense in context. Absurd Phobia: Played with in the Steam Achievement titles, which are words consisting of "_phobia" that aren't that dangerous nor life-threatening.Even when you've bought absolutely everything, you can keep nudging your stats upward with no apparent cap (easily past level 500) by beating fairy challenges to collect stat up items. Absurdly High Level Cap: It's not pointless since the New Game Plus will keep increasing in difficulty even past where you actually max out, but by the time you've finished upgrading your manor, your level will probably be four times than what you were at when you first beat the Final Boss.No Jumping? Just use the Dragon class to fly!.The Crow Storm weapon of the Lich class simplifies all of these by just launching birds at anyone in the room. Defeating enemies that are out of reach or blocked by walls? Several of these are designed for a specific spell, such as a row of Plinkies that can be defeated with the Chakram, or two Plinkies placed in just the right location for each of the projectiles launched by Scythe to hit both.Reach the chest in less than 5 seconds? Use the Dash ability, equip Haste runes or the Shinobi/Hokage class for faster movement.Or with the Hermes' Shoes item, you can simply walk on the spikes instead. A room with spiked traps and wooden platforms? There is a trait that permanently activates wooden platforms by default.A majority of obstacle-course rooms filled with permanent spikes? Dragons can fly on them just fine.Alternatively, the Time Stop ability prevents spikes from coming through the platforms if you cast the spell before touching any of them. A room with several rows of spike traps? Heirs who don't have pulses on their feet can walk on them just fine.A majority of the No-Damage Run challenges can only be solved using specific class spells such as the Assassin's Mist Form (which disables Collision Damage) or the Spellsword's Time Stop (which freezes enemies and spiked balls).But even more so, a few of them can be technically considered as " cheating" the challenges. ![]() Ability Required to Proceed: By design, some Fairy Chest challenges can only be beaten with the help of specific classes and/or traits.It's done both to be practical in the graphics department, and to underline how this family is doomed to traverse the castle. 24-Hour Armor: Everybody is always armor-clad including your lover and kids when you beat Johannes/The Fountain, as seen in the ending.
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